Meta description:

When performing an action that deals Electric damage, the character may spend 4 SP to cause the Electric damage to arc to additional targets. If applied, the character selects 1 conductive target that is within 1 meter of the original target. The target suffers 1 Electric damage die, same as the original action, halved on successful free Vigor test. A target affected by the original action cannot be selected for this effect, and no target may be affected more than once by the same use of this Talent. The additional damage is resolved separately for each valid target. What qualifies as a conductive target is determined by the GM based on the environment, materials, and circumstances of the action.

  • Name:

    mConductiveI

  • Displayed name:

    Conductive I

  • Description:

    When performing an action that deals Electric damage, the character may spend 4 SP to cause the Electric damage to arc to additional targets. If applied, the character selects 1 conductive target that is within 1 meter of the original target. The target suffers 1 Electric damage die, same as the original action, halved on successful free Vigor test. A target affected by the original action cannot be selected for this effect, and no target may be affected more than once by the same use of this Talent. The additional damage is resolved separately for each valid target. What qualifies as a conductive target is determined by the GM based on the environment, materials, and circumstances of the action.

  • Cost:

    expCost(200,200)-0

  • Script:

  • Duration:

    -1

  • Type:

    0

  • Recurrent script:

  • Add ons:

    • Condition:

      action:tagsContain([[electricDamage]])

    • Description:

    • Variables:

      vConductiveLvl = 1 vConductiveCost = 4

    • Script:

    • Action effects:

      • Use case:

        0

      • Name:

        Conductive

      • Description:

        You can spend vConductiveCost.string SP to deal vConductiveLvl.string Electric damage dice to up to vConductiveLvl.string conductive targets within vConductiveLvl.string m of the previous one. Each target take one less damage die than the previous one and a successful free Vigor test half the damage.

      • Script:

      • Variables:

  • Upgrades:

    • Name:

      mConductiveII

    • Displayed name:

      Conductive II

    • Description:

      Increase the number of Electric damage dice for the first target to 2, the number of chained target to 2 and increase the distance between target to 2 meters. Each target take one less damage dice than the previous one.

    • Cost:

      expCost(550,300)-100

    • Script:

      master.displayName:set([[Conductive II]]) master.description:replace([[1 Electric damage die]],[[2 Electric damage dice]]) master.description:replace([[1 conductive target]],[[2 conductive targets]]) master.description:replace([[1 meter]],[[2 meters]]) master.addOns[1].variables:replace([[vConductiveLvl = 1]],[[vConductiveLvl = 2]])

    • Duration:

      -1

    • Type:

      0

    • Recurrent script:

    • Add ons:

    • Name:

      mConductiveIII

    • Displayed name:

      Conductive III

    • Description:

      Decrease the cost to 3 SP. Increase the number of Electric damage dice for the first target to 3, the number of chained target to 3 and increase the distance between target to 3 meters.

    • Cost:

      expCost(1450,500)-275

    • Script:

      master.displayName:set([[Conductive III]]) master.description:replace([[2 Electric damage dice]],[[3 Electric damage dice]]) master.description:replace([[2 conductive targets]],[[3 conductive targets]]) master.description:replace([[2 meters]],[[3 meters]]) master.description:replace([[spend 4 SP]],[[spend 3 SP]]) master.addOns[1].variables:replace([[vConductiveLvl = 2]],[[vConductiveLvl = 3]]) master.addOns[1].variables:replace([[vConductiveCost = 4]],[[vConductiveCost = 3]])

    • Duration:

      -1

    • Type:

      0

    • Recurrent script:

    • Add ons:

    • Name:

      mConductiveIV

    • Displayed name:

      Conductive IV

    • Description:

      Increase the number of Electric damage dice for the first target to 4, the number of chained target to 4 and increase the distance between target to 4 meters.

    • Cost:

      expCost(2600,650)-725

    • Script:

      master.displayName:set([[Conductive IV]]) master.description:replace([[3 Electric damage dice]],[[4 Electric damage dice]]) master.description:replace([[3 conductive targets]],[[4 conductive targets]]) master.description:replace([[3 meters]],[[4 meters]]) master.addOns[1].variables:replace([[vConductiveLvl = 3]],[[vConductiveLvl = 4]])

    • Duration:

      -1

    • Type:

      0

    • Recurrent script:

    • Add ons: