Meta description:

When performing an action that deals electric damage, the character may spend 4 SP to cause the electric damage to arc to additional targets. If applied, the character selects 1 conductive target that is within 1 meter of the original target. The target suffers 1 Electric damage die (same as the original action) halfed on successfull free Vigor test. A target affected by the original action cannot be selected for this effect, and no target may be affected more than once by the same use of this Talent. The additional damage is resolved separately for each valid target. What qualifies as a conductive target is determined by the GM based on the environment, materials, and circumstances of the action.

  • Name:

    mConductiveI

  • Displayed name:

    Conductive I

  • Description:

    When performing an action that deals electric damage, the character may spend 4 SP to cause the electric damage to arc to additional targets. If applied, the character selects 1 conductive target that is within 1 meter of the original target. The target suffers 1 Electric damage die (same as the original action) halfed on successfull free Vigor test. A target affected by the original action cannot be selected for this effect, and no target may be affected more than once by the same use of this Talent. The additional damage is resolved separately for each valid target. What qualifies as a conductive target is determined by the GM based on the environment, materials, and circumstances of the action.

  • Cost:

    expCost(200,200)-0

  • Script:

  • Duration:

    -1

  • Type:

    0

  • Recurrent script:

  • Add ons:

    • Condition:

      electricDamage

    • Description:

    • Variables:

      vConductiveDistance.add(1) vConductiveTarget.add(1) vConductiveCost.add(4) vConductiveDie.add(1)

    • Script:

    • Action effects:

      • Use case:

      • Name:

        Conductive

      • Description:

        You can spend vConductiveCost SP to deal vConductiveDie Electric damage dice to up to vConductiveTarget conductive targets within vConductiveDistance m of the previous one. Each target take one less damage die than the previous one and a successful free Vigor test half the damage.

      • Script:

      • Variables:

  • Upgrades: